Gameplay Over Graphics = Good Game

Posted by on Oct 24, 2016 in Posts |

Wassup!? Wassup!? Remember how I expressed concern in the last article I wrote regarding Mass Effect Andromeda. How I said how games are stupidly leaning towards graphics while disregarding or even worse, simplifying the gameplay? Well I’ve found a great example for of what exactly what I’m talking about.

I found really cool game called Strafe. Now if you’re a fan of Doom or Quake games, new ones were the old ones regardless, it is very likely that you will absolutely fall in love with this one. Before I say anything, here’s a video of this game showing you what it’s all about in this 20 minute footage. Now you’re not required to watch the whole 20 minutes of gameplay to understand what it’s about, feel free to skip and cut parts and just look for the gist of it. Here it is:

Now take a look at this game footage and try to compare it with Andromeda. No one’s talking about graphics and how fancy they are. No one’s telling you to come back once you have a 4K resolution display. This is not meant to be watched, it’s meant to be played. This is a video game. The graphics are pixelated yet incredibly charming, and what’s more important no one gives a shit, because guess what, we’re here to play not to appreciate how advanced and good-looking your technology is. Don’t get me wrong, I absolutely love good graphics in video games, but putting graphics OVER gameplay should never be a priority for any developer.

This game doesn’t even have set the level design. It’s procedurally generated. It’s a common feature for many rogue like games. If you’re unfamiliar with the terms, rogue like basically means that each time you die in a game, you will have to started all over again. It gets better. Not only will you have start over but the world itself will change. Nothing will ever be the same twice (or at least that’s what many developers are aiming for) so you will have a fresh, new and unique experience each time you play this game. And while I’m quite aware that this is not everyone’s “cup of tea” as my friend would say it, I’m pretty sure that the majority of gamers will love this game. Especially the ones that grew up playing first-person shooters on their computers more than 25 years ago.

The thing that bothers me the most is that I believe that video games as we know them and as we love them are starting to die off. While I believe the change is a natural way things I also think that we should always strive for improvement and advancement rather than alienation. Because this is what it is. If we allow companies to sell games that look pretty and do nothing beside that, eventually will end up interactive movies, and while absolutely love games like Heavy Rain that is pretty much an interactive movie, I would not like to see every other videogame being like that.

Think about it next time you’re looking for a new game to play. Think about whether you want to actually actively spend your time playing something or would you simply prefer to watch or read it. There are plenty of books, there are plenty of movies, maybe should pick one of those instead? Please, don’t alienate gaming, let it be what it is, let it be was always meant to be.


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Some Thoughts on Mass Effect Andromeda

Posted by on Oct 15, 2016 in Posts |

Wassup!? Wassup!? How you been? Good to know. I’ve been feeling kinda… You know what, let me take you to the beginning.

So, today I have been browsing through the Internet and right there I stumbled upon this, this ummm, tech demo of sorts. The video in question is pre-alpha build for the Mass Effect Andromeda game. Now those of you for following my blog noted I’m very enthusiastic when it comes to Mass Effect. However, what I saw in the tech demo wasn’t quite what I come to expect of BioWare after what I’ve been through with their games. Let me elaborate:

The video started off with a guy telling me that unless I have a 4K device I’m not supposed to watch the video. How come? Why the fuck not? Is it a videogame or some presentation on an atomic level? Okay, I get it, they want to put an emphasis of how detailed their game has become and how well it’s utilizing all the available modern resources that make it look as good as it does. But, does it look that good? Quite frankly, nope, it does not. I get it, it’s pre-alpha, shit is gonna get changed. Still, I’m struggling to shake off the feeling that this game is putting more effort on the way it looks that the way it plays and feels.

The entire 3m trailer features nothing but some bunny-hopping across synthetically looking platforms and the player looking around commenting how everything is beautiful because it’s using Frostbyte engine and running in 4k resolution. He interacts with strange looking consoles that materialize eye-candy bridges out of nowhere and scans weird looking local flora. After that, he proceeds to the next platform doing pretty much the same thing and then a cut scene kicks in. That’s it.

From what I was it looked like they were trying to sell game engine and promote its beautiful visual capabilities. There was absolutely no gameplay at all! Come on! Are we at the point where “game” in video game means absolutely nothing as long as it’s pretty and flashy? Are we entering an age of Game Videos? I never expected this from a company like BioWare. All of their previous games were pure gems and value gameplay with choice and consequences above all. I guess EA is tightening the noose…

Ok, ok, I won’t turn it into a rant… just yet. It’s rather early to judge it anyway, but let’s stay at that that I’m not very optimistic about it. I really hope that sometime soon we get to see some gameplay presentation and that this was purely about the graphics because if it was not, there’s not much to look forward to from this title.

What about you? How did you feel about this? Did I overlook some major aspect (oh, noes I did not!) of the video? Am I making this all up in my mind? Please let me know about it in the comments, I need your opinions now more than ever dudes and dudettes! Bach out.



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Shadow Warrior 2 is Almost Here!

Posted by on Oct 6, 2016 in Posts |

Wassup!? Wassup!? Just noticed this among my piles of email and I was compelled to write about it right away!

I’m not sure if you’re excited about it as much I am and frankly I can care less, but the fact that you’re here and that you’re reading it probably means that you are. Either that or for some reasons unknown you care about what I have to say and value my opinion on… stuff. Well, whatever the reason for your visit one thing is for sure:

Shadow Warrior 2 is seven days away from releasing!!! Yes, I’m hyped! There is absolutely no reason for me not to be hyped at this moment. Everybody played the previous one fully understands where this hype is coming from. It was game packed with non-stop bloody demon slicing action. Not just slicing, there were really some creative ways in which you can dispose of your foes in this game.

All of this is coming from somebody who generally doesn’t enjoy FPS games that much. When I say I don’t enjoy them, I don’t mean I don’t play them just that I’m not as enthusiastic about FPS releases like I to be about RPG or adventure games per se. Shadow Warrior is completely different though. The fact that you can wield a katana and slice your way from beginning to the end with it was what drew me to the first game. It seems like everything that was doable in the first is also going to appear in the upcoming game. Let’s see what we know so far:


  1. Multiplayer Co-Op

First off, the game is get a feature four player co-op mode! Not sure about you but, this by itself is pretty much enough for me to want to play it. If anything is better than coming demons with a katana, it’s cutting to demons with a katana and a couple of friends.

  1. Character Diversity

Of course as we know it, with multiplayer comes balancing issues. In the trailer we can see that weapons will be upgradable and there will be more than one pass of character development to undertake so it’s very possible that every character is going to be unique in its own way and better suited for specific battle scenario.


  1. Open World/Zones

It’s also super exciting they’re going to introduce open world to some extent. Now I’m not really sure if this is going to be a completely open world or a bunch of smaller hubs that you’re free to explore at your own leisure, either way it could be much more dynamic than the first one, which despite being completely linear still managed to keep me interested for multiple playthroughs. Combine that with multiplayer and a couple friends and you get a perfect formula for a lengthy and lasting videogame experience.


And these should be main improvements and additions that we can expect from the upcoming sequel. Other than that everything is pretty much as it was. A good old action-packed, stunningly looking samurai/ninja themed bloody and fast-paced chaotic first-person shooter game. I honestly can’t wait for it!




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The Witcher 3 GOTY is Here!

Posted by on Sep 3, 2016 in Posts |

Wassup?! Wass…. fuck it…

I don’t believe this! No seriously, I don’t fucking believe this! CD Project has just released a game of the year edition of the Witcher 3. FML. I mean, give me a break! How am I supposed to play anything else other than this fantastic game now that it has been re-released and improved!?

Just a couple of days ago I have played what was supposed to be my last couple of hours of this game. Then shortly afterwards I hear about game of the year.

Let me clear a couple of things up:

  • I absolutely love this game
  • I think this is probably the best game ever made
  • I was going to play it again… Eventually

And the thing that matters the most is that

  • I have a shit ton of other games that I would very much like to try out!

That’s the problem, right there. The Witcher rereleasing improved and better than ever, bundled together with both DLC’s that are pretty much games of their own (if you’ve played the game you know these are not your average DLC’s). How is this a problem? Well it’s not, the problem is in me actually. The fact that I’m so hooked and everything that this game has to offer is the problem. I’ve probably been hooked ever since I tasted the original back in 2009 when I built my first gaming rig just so I can play that game. That the game was so good I couldn’t stop playing it till like six in the morning for days and days completely neglecting every other chore and responsibility that I had back then. Well, compared to the TW3, the original game is nothing. The guys from CD Project have learned so much over the years and put it all into this game. Just try to fathom the effect it has on me if I’m openly saying that the game I fell in love with seven years ago is absolutely nothing compared this one.

Okay Bach, you’re overreacting, get your shit together, it’s not that big of a deal. It’s just that the release date happened to be a couple of days after I decide to let go of it for a while. It’s like “something” doesn’t want me to let it go. I figure something out, I’ll find a way to deal with this, I will have to if you want to keep my friends, family and girlfriend.

Suffice to say if you haven’t had an opportunity before to play this magnificent game for yourself this game of the year edition is a godsend. Buy it, play it, love it, and play it some (a lot) more. Grabbing it at a full price is pretty much a steal honestly for this game offers like 250+ hours easily. That’s just for one play through. Did I mention there’s New Game+? Please be warned that as good as this is, it’s probably enchanted. Trying to let go of this game is not an easy task for this game offers so much that I won’t even try to mention all of it. It’s very easy to lose your track of time being emerged in the beautiful, mesmerizing world of the Witcher 3. Also note that somehow, no matter how much time you spend “over there”, it just doesn’t seem to be enough. There’s always something more to do, something new to explore experience…

You’ve been warned. And consider this to be the end of this poster for I have some monsters to hunt!

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